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Settings
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Display Settings
Animations
Game Settings
Dictionary
Normal
The standard English dictionary will be used.
JQXZThe English dictionary will be used, but only words containing J, Q, X, or Z will be accepted.
NessessessesThe English dictionary will be used, but only words containing "ness" will be accepted.
ClassicThe Classic BP dictionary will be used. Experience the pain as words like "substance" don't work
but words like "questionniare" do!
BombPartyA close approximation to the dictionary used by the original BombParty.
Unique ModeA mode where the dictionary only gives prompts that have very few numbers of solves. Note that
this mode will ignore minimum and maximum prompt settings, and difficulty settings.
MarkovA while ago, a player learned to play French BombParty well despite not actually knowing how to
speak French, or what any of the words they were using meant. We decided to test that by making
a dictionary where every word is just made up.
Single PromptYou get only one prompt for the entire game. Keep going until somebody runs out of words!
Minimum Bomb Timer
Enter a number between 0 and 30. This is the number of seconds players will
at least get before the bomb can explode, regardless of how long previous
players have taken. If this is 0, players will get no time for which the
bomb will not explode.
Maximum Lives
1
Sudden death! One mess-up and you're dead.
2Players can gain and store up to 2 lives. Extra lives gained
past this will not count.
3Players can gain and store up to 3 lives. Extra lives gained
past this will not count.
4Players can gain and store up to 4 lives. Extra lives gained
past this will not count.
5Players can gain and store up to 5 lives. Extra lives gained
past this will not count.
6Players can gain and store up to 6 lives. Extra lives gained
past this will not count.
7Players can gain and store up to 7 lives. Extra lives gained
past this will not count.
8Players can gain and store up to 8 lives. Extra lives gained
past this will not count.
Starting Lives
1
Each player will start the game with 1 life.
Obviously, this can't be larger than the maximum lives setting.
2Each player will start the game with 2 lives.
Obviously, this can't be larger than the maximum lives setting.
3Each player will start the game with 3 lives.
Obviously, this can't be larger than the maximum lives setting.
4Each player will start the game with 4 lives.
Obviously, this can't be larger than the maximum lives setting.
5Each player will start the game with 5 lives.
Obviously, this can't be larger than the maximum lives setting.
6Each player will start the game with 6 lives.
Obviously, this can't be larger than the maximum lives setting.
7Each player will start the game with 7 lives.
Obviously, this can't be larger than the maximum lives setting.
8Each player will start the game with 8 lives.
Obviously, this can't be larger than the maximum lives setting.
Prompt Difficulty
Mild
Like normal, but we'll try not to give you anything too difficult. (This
may not work if your prompt length is set really high)
NormalAll solvable prompts can turn up, and their chance of turning up is proportional
to the number of times they occur in the dictionary.
HardAll solvable prompts can turn up, and all prompts have an equal chance of turning
up. This is surprisingly hard.
MasochisticWe see you like pain. Well, we hope so anyway.
Remember, all prompts are still solvable.
Remember, all prompts are still solvable.
Minimum Prompt Length
Maximum Prompt Length
Bonus Letters
Okay!
Enter a custom set of letters to use for gaining lives. (Use a preset below
for a quick setup.) The format is a string of lower case letters which are
optionally followed by an integer. Examples:
'abc' means that players must use one 'a', one 'b', and one 'c' to gain a life.
'aoe3' means that players mustwin a game of Age of Empires III use one 'a', one 'o', and three 'e's to gain a life.
'x5y6zw2' means that players must use five 'x's, six 'y's, one 'z' and two 'w's to gain a life.
'abc' means that players must use one 'a', one 'b', and one 'c' to gain a life.
'aoe3' means that players must
'x5y6zw2' means that players must use five 'x's, six 'y's, one 'z' and two 'w's to gain a life.
Bonus Letters Presets
Vowels
In order to gain a bonus life, players must use all the vowels (aeiou) once.
RandomPlayers get a random selection of 18 letters that they must use to gain a life.
ClassicIn order to gain a bonus life, players must use the each of the letters abcdefghijlmnopqrstuv once.
FullIn order to gain a bonus life, players must use each of the letters in the entire alphabet (abcdefghijklmnopqrstuvwxyz) once.
ScrabbleIn order to gain a bonus life, players must use each of the letters in a standard English Scrabble bag once.
100 Random LettersIn order to gain a bonus life, players must use 100 random letters from the alphabet. Someone could get really really unlucky.
Change Prompt on Death
Enter a positive integer, or the word "no". If no-one solves
a prompt after this many turns, it will change to another
prompt. If this is set to the word "no", the prompt will not
change unless someone solves it.
Win Condition
Last Player
The player who survives the longest wins. Simple.
Max LivesThe first player to fill up all their heart containers wins.
Note that in this mode, the maximum lives must be at least 2 and
the starting lives has to be at most one less than the maximum lives.
Customization
Room Settings
Welcome Message
This will be displayed to players when they enter this room.
Guest Access
Theme inspired by Bootswatch.
Icons by Font Awesome.
Links via Autolinker.js.
Assets by NegativeBread.
Original game by Sparklinlabs.
Thanks to you for playing!
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